execute as @e[type=agp:satellite] at @s run scoreboard objectives add Sensor dummy
execute as @e[type=agp:tornado0,rm=300,r=320] at @s run scoreboard players set @a Sensor 300
execute as @e[type=agp:tornado0,rm=200,r=220] at @s run scoreboard players set @a Sensor 200
execute as @e[type=agp:tornado0,rm=100,r=100] at @s run scoreboard players set @a Sensor 100
execute as @e[type=agp:tornado0,r=50] at @s run scoreboard players set @a Sensor 50
execute as @e[type=agp:tornado0,r=10] at @s run scoreboard players set @a Sensor 10
execute as @e[type=agp:tornado1,rm=300] at @s run scoreboard players set @a Sensor 300
execute as @e[type=agp:tornado1,rm=200] at @s run scoreboard players set @a Sensor 200
execute as @e[type=agp:tornado1,rm=100] at @s run scoreboard players set @a Sensor 100
execute as @e[type=agp:tornado1,r=50] at @s run scoreboard players set @a Sensor 50
execute as @e[type=agp:tornado1,r=10] at @s run scoreboard players set @a Sensor 10
execute as @e[type=agp:tornado2,rm=300] at @s run scoreboard players set @a Sensor 300
execute as @e[type=agp:tornado2,rm=200] at @s run scoreboard players set @a Sensor 200
execute as @e[type=agp:tornado2,rm=100] at @s run scoreboard players set @a Sensor 100
execute as @e[type=agp:tornado2,r=50] at @s run scoreboard players set @a Sensor 50
execute as @e[type=agp:tornado2,r=10] at @s run scoreboard players set @a Sensor 10
execute as @e[type=agp:tornado3,rm=300] at @s run scoreboard players set @a Sensor 300
execute as @e[type=agp:tornado3,rm=200] at @s run scoreboard players set @a Sensor 200
execute as @e[type=agp:tornado3,rm=100] at @s run scoreboard players set @a Sensor 100
execute as @e[type=agp:tornado3,r=50] at @s run scoreboard players set @a Sensor 50
execute as @e[type=agp:tornado3,r=10] at @s run scoreboard players set @a Sensor 10
execute as @e[type=agp:dd_tornado0,rm=300] at @s run scoreboard players set @a Sensor 300
execute as @e[type=agp:dd_tornado0,rm=200] at @s run scoreboard players set @a Sensor 200
execute as @e[type=agp:dd_tornado0,rm=100] at @s run scoreboard players set @a Sensor 100
execute as @e[type=agp:dd_tornado0,r=50] at @s run scoreboard players set @a Sensor 50
execute as @e[type=agp:dd_tornado0,r=10] at @s run scoreboard players set @a Sensor 10
execute as @e[type=agp:dd_tornado1,rm=300] at @s run scoreboard players set @a Sensor 300
execute as @e[type=agp:dd_tornado1,rm=200] at @s run scoreboard players set @a Sensor 200
execute as @e[type=agp:dd_tornado1,rm=100] at @s run scoreboard players set @a Sensor 100
execute as @e[type=agp:dd_tornado1,r=50] at @s run scoreboard players set @a Sensor 50
execute as @e[type=agp:dd_tornado1,r=10] at @s run scoreboard players set @a Sensor 10
execute as @e[type=agp:dd_tornado2,rm=300] at @s run scoreboard players set @a Sensor 300
execute as @e[type=agp:dd_tornado2,rm=200] at @s run scoreboard players set @a Sensor 200
execute as @e[type=agp:dd_tornado2,rm=100] at @s run scoreboard players set @a Sensor 100
execute as @e[type=agp:dd_tornado2,r=50] at @s run scoreboard players set @a Sensor 50
execute as @e[type=agp:dd_tornado2,r=10] at @s run scoreboard players set @a Sensor 10
execute as @e[type=agp:dd_tornado3,rm=300] at @s run scoreboard players set @a Sensor 300
execute as @e[type=agp:dd_tornado3,rm=200] at @s run scoreboard players set @a Sensor 200
execute as @e[type=agp:dd_tornado3,rm=100] at @s run scoreboard players set @a Sensor 100
execute as @e[type=agp:dd_tornado3,r=50] at @s run scoreboard players set @a Sensor 50
execute as @e[type=agp:dd_tornado3,r=10] at @s run scoreboard players set @a Sensor 10